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Too Human (Xbox 360)

 
 
Too Human (Xbox 360)
10-20-2008 6:54 PM by xBuTcHeRx. 18 replies.
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This post has 18 Replies | 5 Followers

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Posts 20,461
Goozex Posted: 08-22-2008 12:24 PM

Too Human (Xbox 360)Game discussion on "Too Human" for Xbox 360

This thread contains the user discussion on the game "Too Human" for Xbox 360. You can read here what other users have to say, and share your comments on this game with the Goozex community.



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Not Ranked
Posts 7

Already got my copy of this amazing game! If anyone esle already got theirs send me a FR on XBL to play some co-op

GT: xRamblingHyenax

Top 500 Contributor
Posts 22

the epic 10 year dev cycle is over and all they had to offer was this? a crappy game. it was like turning points, good idea, bad performance

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Posts 1,097
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minhtfresh:

the epic 10 year dev cycle is over and all they had to offer was this? a crappy game. it was like turning points, good idea, bad performance

I don't think that's an entirely fair statement. I was reading up on this game and it appears that while, yes, the game's concept began 10 years ago, it wasn't a work in progress the whole way through. Apparently they started getting it going and had to stop when Nintendo acquired the company and they had to work on other projects. It was something that was off and on for a long time. It's hard to get anything done right in that type of environment and someone must have been very passionate about it to see it the whole way through.

As far as the game itself goes, I really like it. I've gone through it twice now and I plan to do so with each class and then take one of those beyond multiple play throughs for loot whoring enjoyment. My first play through was with the Berserker class.

I'd like to state that choosing this class as your first play through is not the greatest idea. I toyed with the idea of which class I would take through first and somewhat reluctantly decided upon the Berserker class because I wanted a class that I felt would have a lot of action in battle. While that is true of the class (as is the case for any class really) the Berserkers low hp and my lack of knowledge of how the game mechanics really work was not a good starting point. Furiously charging into hordes of foes, bouncing off of them left and right was fun, until I kept dying...continuously. I thought that my melee skills for the class should have been more than enough to handle large groups of enemies, which is true in some cases, but it's not so bright to go charging into all enemies, namely ones that glow any type of color and sometimes you just don't see them until they explode! Also, my first encounter with a Troll was a little frustrating considering I didn't know how exactly to bring it down (my own fault). By the end of the game I finally had the class down to a comfortable level, but as stated by many people, the game is a little on the short side.

My second play through was with the Defender class. I had a lot more fun with this go-round. The Defender's high HP and defense made things much smoother and my proficiency with ranged weapons made for a more tactical play through. Peppering the mobs as they came in with shots and grenades and them finishing them off with melee as they closed in.

I plan on using the Bio Engineer class next. I heard so many bad things about this class that I avoided it for a while, but found that I may like it more than any of the other classes. It's ability to heal is nice since health orbs are random and its ability to remove status effects, i believe, is invaluable.

All in all, this is a very enjoyable game. It's not fun for someone to watch due to the constant switching from playing the game to tinkering with your inventory screen but overall, I am very pleased with the game as a whole.

Catastrophic

Top 50 Contributor
Posts 377
Goozex_Clan Goozex-ViralGoozex

Thanks for an actually fair review Catastrophic, most people bad mouthing this game have either never played it and are just on a hate-machine... or have only played the demo and didn't get used to the controls. Either that, or they just don't enjoy this type of game - in that case, its hard to bash the quality when you wouldn't like it even if it was perfect.

To each his own, and I can see why some wouldn't like it; however, I do.

 


Top 50 Contributor
Posts 388
Goozex_Clan

I agree demo was meh, but game is a blast

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Posts 1,097
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I actually wanted to write a longer review (there's a scary thought, huh?) but I was given "more important" things to do by my wife.

I won't go into a crazy long speech (hopefully) but I did want to touch upon the things I dislike about the game. First and foremost is the annoyingly long time you have to wait to respawn after dying. Watching the Valkyrie come down the first couple of times was kind of cool, but I did not want to watch it everytime. Especially since I was the Berserker class and sometimes I would die multiple times on a single tough foe or boss. The first boss I remember being the most frustrating part of the game for me the first time through.

Next is the Cyberspace part of the game. I think it was a cool concept, but it seems something was lost in the translation. I don't mind that what you do in one world effects another, I think that is a cool concept, but why do you suddenly lose the ability to equip items? I don't think this is explained. It's relatively odd espeicially since you get tons of items and runes in these very areas.

Another small complaint I have is with the color modules you can equip on your weapons and armor to look uniform. I wish there was some way to sample the color before buying it. I enjoy making everything match a certain color and some colors are deceitfully bad. Like buying a "Radiant Red" that is the darkest color of red it pretty much looks black unless you look real hard. That and too many colors just look the same. I hope this remedies itself in the later levels of the game with multiple play throughs.

That's all I can think of right now. After reading a review I can agree that the story doesn't get really interesting until the very end, but that didn't really bother me. The gameplay alone kept me coming back.

Catastrophic

Top 75 Contributor
Posts 240
Goozex AV

 

I'm with you guys. I love Too Human, pretty much in the same way I love Monster Hunter and Diablo. It's that whole making-a-badass/loot-whoring aspect that keeps me endlessly entertained.

 

Of course, I also have my own issues with it:

  • The color mods complaint you mentioned is very much one of them. I also dislike that the color modules use the same inventory space as runes. To me, this is bullcrap. Color mods are completely useless from a gameplay perspective. Having to clear out some potentially useful runes just so I can buy the 6 color mods I need to color my armor is a pain.
  • The mid-boss fight in Helheim was a huge letdown. Especially since I was playing a Berserker.
  • Invisible helmets. Invisible EPIC helmets...
  • The fact that almost all of the status-effect badguys make Berserkers much less effective. This wouldn't be so bad except for the fact that any other class in the game can get around this problem easier than a berserker. That and I believe only one out of the 4 or 5 different status effects actually effect non-melee centric characters.
  • The level scaling doesn't really bother me, but replaying the first level only to find that the "chests" still have the crappy level 8 loot? Not too cool.
  • The Valkyrie animation.
  • Checkpoint spawning. This goes hand-in-hand with the death animation. It's not too big a problem for me, but on more than one occassion I've been respawned in the middle of a group of 3 trolls. Another big problem was on the third level. One of the final rooms is huge, and no matter where you die, it spawns you back at the entrance. It took litterally more than a half-hour for a friend and I to finally reach the end of the room due to the respawning and having to run back, then dying, watching the death animation, etc... only to die again, after activating the well at the end of the room, and get sent back to the entrance. It was just a real disappointment that activating the well didn't at least give us some sort of new checkpoint.
  • Cyberspace. It's a cool idea and all, and I like how the most technological areas in the game actually look like forests and such, but not being able to change gear doesn't make any sense to me, either. Why lock out that option? I can't see any real reason the devs would've felt that was an important thing to put in (or take out, rather). Also, it seemed pointless. Why am I using a well just to open a door, then exiting the well to go through the newly-opened door? Couldn't they have just put a switch on the wall to save time? Or just have the door unlock when all the badguys are dead? I appreciate being able to get nice gear in cyberspace, but not being able to equip it is a pain, and the fact that the areas are sometimes very large means spending way too much time doing nothing but running around grassy areas trying to get back to a well so you can get back in the action.

Again, I love Too Human. I'm hopelessly addicted to it. It's just that there are so many design decisions that make me question what the developers were thinking when they put this together. It's all incredibly counter-intuitive. Then again, I'm usually having too much fun playing the game to care one way or the other.

Robstein

Top 50 Contributor
Posts 377
Goozex_Clan Goozex-ViralGoozex

Just as a reassurance to you guys, Dyack said they're going to patch a lot of things, including a skippable Valkyrie death animation.


Top 75 Contributor
Posts 240
Goozex AV
Top 75 Contributor
Posts 238

I'm hopefully getting this game soon. I really want to play it.

Top 100 Contributor
Posts 174

I find this game really addictive.  Darn that loot!

However, it is the kind of game that takes a few hours to play before you get the hang of it.  In fact, it wasn't until after my first play through that I realized there was more than 1 skill tree to populate!

It's a strange comparison, but I liken this game to Kameo. I feel both these games suffer a somewhat mediocre first play and then offer even better play after the credits roll.

It's not a perfect game, and its true that Dennis Dyack is a bit wacky (but well intentioned), but I think this game is a lot more than the sub 70% review scores would indicate.

Ways to know if you'll likely enjoy this game:

  • You like collecting loot - lots of loot.
  • You enjoyed monkeying with your lightsaber on KOTOR.
  • You like simple action combat-style games (ie, you liked Diablo because you got to kill a lot of stuff with simple button presses)
  • You are a completionist
  • You love customization menus - even if you can't exactly figure out what works best...
  • You like earning gamerscore and achievements that seem within reach
  • You are not picky about interpretations of Norse mythology
  • (anyone got any others...)
JerryG
Top 75 Contributor
Posts 240
Goozex AV

Someone on a different message board summed it up well, I think:
"It's the most frustrating game I've ever loved."

Robstein

Top 75 Contributor
Posts 240
Goozex AV

Update: I hit level 50 with my Human Berserker a few days ago and have been doing loot runs ever since. For the record, Necrotize is a fricking amazing effect. Yes Cool

Robstein

Not Ranked
Posts 1

Best game Ever too bad I beat it in a week and got most the acheivements

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