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Clive Barker's Jericho (Playstation 3)

Last post 05-07-2008 2:22 PM by Mezzy. 3 replies.
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  • Clive Barker's Jericho (Playstation 3)

    Clive Barker's Jericho (Playstation 3)Game discussion on "Clive Barker's Jericho" for Playstation 3

    This thread contains the user discussion on the game "Clive Barker's Jericho" for Playstation 3. You can read here what other users have to say, and share your comments on this game with the Goozex community.



    To visit the game detail page and know more about this game, click here

  • 05-05-2008 10:26 PM In reply to

    • pcktlnt
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    • Goozex AV
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    Re: Clive Barker's Jericho (Playstation 3)

    I played half way through and stopped playing. I'm not sure if I will continue but probably will since I want to complete my games. But anyway, the load times suck. When you die, there is load times, when you start a new level, there are load times. It drastically takes away from the fun of the game. I sort of like the button mashing sequences, but the sequences flash by too fast sometimes. So you will end up dying on the first try unless you have super fast reflexes.

    Game is too dark and so it is hard to see much of what is going on. I don't like the AIs. Sometimes they run out in front of the cover and just get shot up and either I or the reverened healer runs out to save them and end up getting shot up (I try not to save any members that are out in the open like that). Also, if one was to try and unlock everything, you have to replay the whole game I believe. There is no way of just jumping to a particular level (but then I haven't tried too hard to find one).

    It's an okay bargain bin game. Otherwise, save your money/points for something better. 



    Check out thread for graphic requests: Thread
  • 05-05-2008 10:31 PM In reply to

    • Kamel
    • Top 150 Contributor
    • Joined the forum on:
      04-21-2008
    • Posts 55
    • Goozex_Clan

    Re: Clive Barker's Jericho (Playstation 3)

    shame to, since clive barkers undying is a great game 


  • 05-07-2008 2:22 PM In reply to

    • Mezzy
    • Top 100 Contributor
    • Joined the forum on:
      03-10-2008
    • Red Oak, Tx
    • Posts 82

    Re: Clive Barker's Jericho (Playstation 3)

    I did a review of this game on my rarely updated blog. I will post it here verbatim.

    Mezzy:

    First off, general info. Jericho is a first person shooter (FPS), that employs squad-based mechanics smililar to the ones employed in Republic Commando. Throughout the game, you will be able to jump between any of the six people in your squad, each with their own unique supernatural power and gun preference, among them; telekentic sniper, fire wielding chaingunner, katana wielding blood magician, the astroprojector, reality hacker, and the very cool guns-akimbo healer-priest. Throughout the game, you'll make use of each of their abilities and gun preferences, often as determined by level design (telekinesis to remove obstacles, or slow time to break through a fortified enemy position).

    Speaking of level design, it is one of the game's major failings, if not the biggest. I cannot, however, totally throw it under the bus. I think anyone who is a fan of even a snippet of Clive Barker's work will enjoy the goryness and goop laden level aesthetics. There are some seriously disturbing sights throughout the game, along with some very impressive vistas (the Colosseum and the temple in the last level come to mind). With all the blood and guts, the game goes for creepiness rather than horror. This is further enforced by the monster encounters, which don't contribute much to the game beyond giving you something to shoot at while you progress through the level and further the story. No fancy reveals, no "boo" moments to make you jump. The typical monster encounter consists of artifical barriers that can only be surpassed by killing of waves of monsters. There isn't a whole lot of variation in the monsters from one level to another either. Still, once I got the hang of the game and found my niche, I enjoyed killing the lot of them (I particularly enjoyed using the katana wielding blood magician), except for those super tough suicide bomber monsters. Note to developers, if you are going to add kamikazee enemies, dont make them so effin hard to kill. Most of the bosses were interesting in some form or fashion, be it for their look or the encounter design. However, some where confusing at first and I remember killing at least one of the bosses and not really understanding how I did it.

    This was my first 1080p game on the system, and it totally showed. Everything was nice and crisp, and made me very pleased with my glorious probably-payed-too-much HD-TV. I can't speak a whole lot about the controls, because it is actually the first FPS I've played on my PS3. I will say that I would have much preferred to play the game with a mouse and keyboard. I think the lack of precision that I had changed my way of playing. Had I the ability to be more precise, I might have made more use of some of the abilities that I avoided, such as the telekinetic bullet, which gives you the potential of being able to string several headshots with one bullet. On the gamepad, the best I could pull off was one head shot, if that, before the bullet went astray into a wall due to my inability to control it.

    Jericho isn't exactly triple A material, but I enjoyed this game the way I might have enjoyed playing Halo, that is to say, turn your brain off for a while and kill some uglies. 



    Source: Nerd Musings by Mez

    It is actually the first and only review I've written. I hope to do more when I have time. Note, I totally forgot to mention the quicktime events. There were some, but least they let you try them over and over until you get it right. Hell of a lot better than Resident Evil: Umbrella Chronicles, where you hafta play through a part of the level to get to the even, and possibly fail it again. That was painful.
    Mezzy
    The Streets: I am from them.
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