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Letter to Goozex members on Goozex points cap

 
 
Letter to Goozex members on Goozex points cap
04-03-2008 3:53 PM by G-Nitro. 73 replies.
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This post has 73 Replies | 12 Followers

Top 500 Contributor
Posts 43

Seb656:
If someone could give me one valid reason for how a higher points cap will move games quicker, then I will agree to it. The fact is if all games have a higher price cap the value of any given game is not increased. If I can sell a new game for 1200 points, but have to buy another new one for 1200 how will it be any different then 1000 and 1000? All it does is reduce the purchasing power of points already in the system.

Thank you for using your brain!  I've also asked this same question and nobody ever addresses it because they can't.  Raising the point cap will NOT stimulate trading.

There is only ONE instance where raising the point cap MIGHT stimulate trading of newer games.  This would occur in the isolated instance of someone wanting to trade a new release for multiple older games.  Say someone wanted to trade Uncharted(1000) and in return get God of War (300),  Shadow of the Colossus(400) and Resident Evil 4(300).  Most of us that have traded at other sites know that this kind of thing RARELY happens.  People want the latest and greatest so they use their newest games to get the newest games.  The kicker is, if you are a trader that wants to trade newer games for a bunch of older games, Goozex is ALREADY the premier place to do this.  No extra incentive is necessary to lure these types of traders in.

I just wish this nonsensical notion that raising the point cap will open the floodgates for new releases would stop.  A small bit of critical thinking shows this to be false.  I almost wish the point cap would go back to 1200 only to show these people they'll still be waiting months for new games, only now they're paying more for them.   

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I think there certainly are more important things that need addressing, such as the feedback system.

Goozex Forum Moderator

Top 500 Contributor
Posts 40

Valerio Zanini, As I have said here many times, and I even PM'D some people.... YOUR IDEA WAS GOOD, however the increase should only apply to bundles such as rock band, guitar hero, etc etc.

I highly suggest raising those only so that more people will trade them on goozex.

 

thanks

Top 500 Contributor
Posts 27

 Doctor Funk wrote "Thank you for using your brain!  I've also asked this same question and nobody ever addresses it because they can't.  Raising the point cap will NOT stimulate trading."

I'm bored & have a triple digit IQ(I.E. "A brain") ,so I'll debateWink .You might not like it but I gave a possibility.Look at the games that were bumped.There are numerous "On Hold" (sort of offered) for trade with long lists of active or ready requesters.Can you not see that perhaps there was a hope that these "On Hold" folks would be extra motivated by more points to actually move to "active" or "ready" for trade status. And that the requesters wouldn't freak out over 50 or 100 points to actually get the game.When I went thru my games,I looked at how much they were worth.A game that was only worth 200 that I sort of liked ,I'd keep.But if that same game netted me, say 500 points,off it would go.Can you really not imagine that,maybe, the hope of a price bump for clogged games wouldn't motivate those "On Hold" folks to unpry their fingers?

Not Ranked
Posts 14

 This site is great!  The response to customer feedback is outstanding, and the adult conversation in the threads is unlike anything I have ever experienced.  

While I'm with the "points=cash" camp, I don't think my personal preferences should be forced on others.  If someone feels like spending 1200 pts for a used copy of new release game, who am I to care?  

I'm a data driven person, so I don't feel equipped to debate this issue without more information.  So, I would love to see a test run of this increase, with a report back on how it worked.  Did it increase the avg # of copies made available for the game each month?  How many trades requests were made active vs inactive after a game crossed over 1000 pts?  How many offers were made active after a game crossed over 1000 pts? How quickly did the demand dropped thus causing the points to drop back down to 1000 or less? Etc.  

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Posts 765
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Hey, you got your points in my cash!

Well, you got your cash in my points!

....mmm, yummy.   Goozex is delicious! Stick out tongue

geomoose

Top 500 Contributor
Posts 43

Elisme:
Can you really not imagine that,maybe, the hope of a price bump for clogged games wouldn't motivate those "On Hold" folks to unpry their fingers?
 

I suppose it would but only if I didn't have to turn around and spend that extra 50 points to replace the game I traded.

So it's nice if I get 1050 for trading R&C Future Tools but if it now costs me 1050 to replace it with another new game then what have I really gained?  It sems like we're going in circles.

I'm not against upping the cap in a strict sense.  I just don't think it would have the desired effect.  I could be wrong though.  There's no way to tell without ....

kitkat222:
a test run of this increase, with a report back on how it worked.  Did it increase the avg # of copies made available for the game each month?  How many trades requests were made active vs inactive after a game crossed over 1000 pts?  How many offers were made active after a game crossed over 1000 pts? How quickly did the demand dropped thus causing the points to drop back down to 1000 or less? Etc.  

That's a great idea.  It doesn't appear as though Goozex has abandoned this entirely.  When they do revisit this I hope they implement it like that.  If it allows us to get newer games faster, and increases overall trades then we all win.   

Top 500 Contributor
Posts 27

See, there are possible benefits ;reasonable debate is good.This 50 point bump on a small percent of games may have been the test run.Goozex may have viewed this increase as a tentative ,gentle wave of change that could reap immediate benefits (My view,too) but many saw it as a life-threatening tsunami with no possible benefit.This site works as well as it does,in part,because a game I feel has no value,someone else really wants.But those few games with extraordinary demand or cost are going to have to be addressed,somehow.Patience is great,but how many of you really will wait 6 months or more for a game thats already 4,5,6 or more months old? I mentioned Uncharted for PS3,it's a perfect example of supply seemingly being there but "On Hold".What's the "Hold" up & how to solve it,that is the question we are all exploring.It might do no good to up prices,but now we may never know.


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Posts 491
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Elisme:
Can you really not imagine that,maybe, the hope of a price bump for clogged games wouldn't motivate those "On Hold" folks to unpry their fingers?
 

I highly doubt that point value has anything to do with most of the high point, high demand games. Replay value is a significant factor in trading. COD4 for instance has an almost infinite amount of replay value (because of amazing multiplayer) and therefore isn't flooded with requests to get rid of it. I personally, as well as many others, list ANY game I get on goozex and put it on hold regardless of if I plan to send it out in the future. I have COD4 on hold which I will probably never send out, but have it in my library so that my spot is reserved incase I do decide to send it out. I am not saying that all of the people on hold are there for this reason, but I would guess that most of them have it on hold because they aren't done with the game yet.

If you are new please read http://www.goozex.com/community/forums/t/20609.aspx Seb656
Not Ranked
Posts 7

Why are you guys assuming that all new release games will be listed with a starting price of 1200? That's something you guys need to udnerstand- the cap is meant for older, rarer titles that sell for $60+ used. Goozex had no intention of making new release games sit at 1200 when they first hit the market- people would realize they can go into any B&M store and pick up the game for the same price in new condition immediately. If this slows trading, Goozex loses money since they make money off of the quantity of trades that take place. They are fully aware that this cap increase is a VERY GOOD THING. 

Here's the best argument I can make:

If Goozex has the cap raised to 1200, and every single game released in the past year is guaranteed to never go higher than 1000 points (ie: ONLY old games can be raised passed 1000), would this affect your trading habits?

Not Ranked
Posts 14

Yes it would, if most of the games were guaranteed to not go above 1000, like you said. That's not what was happening. 

Top 75 Contributor
Posts 287
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Lots of people seem to be saying they don't see how a higher cap could stimulate additional trades, but there is one simple explanation that is being lost.  Take a look at all the people who are saying that they would rather buy a game at retail than get it by trading in 1200 points.  Perfect!  The problem with high-demand, low-supply games is that there aren't enough copies of them circulating to account for the number of people who want them.  Every game in this system was once purchased at retail and the Goozex community relies on a certain portion of the users to purchase every new game.

The people who feel points are like a cash equivalent who don't want to "pay retail price" for a used game should go and buy new copies.  If 1200 pts is equal to $60, then why wait.  Go buy it!  And play it and trade it to the other users who don't value their points so highly, and think of them only as credits for games.  Those additional retail copies are the source of additional trades.  That's how supply and demand works.  If demand is high, the price should increase enough until additional supply is created (i.e., retail purchase).

I understand the arguments from people who felt their points were devalued based on recent trades, but I see no problem with new games being given higher caps as they are added to the system in the future.  I would like to see the point values for games alway be a close match for whatever the next best way to obtain a game is.  This will usually be the retail price for a new release, and the eBay/Amazon/EBGames used price for older games.

The Rectangle Box - A Shape of Isometric Geometery. VTHodge
Top 50 Contributor
Posts 491
Goozex AVGoozex_Clan

VTHodge:

The people who feel points are like a cash equivalent who don't want to "pay retail price" for a used game should go and buy new copies.  If 1200 pts is equal to $60, then why wait.  Go buy it!  And play it and trade it to the other users who don't value their points so highly, and think of them only as credits for games.  Those additional retail copies are the source of additional trades.  That's how supply and demand works.  If demand is high, the price should increase enough until additional supply is created (i.e., retail purchase).

Just because people feel that 1200 points is equal to $60 does not mean they are going to run out and buy these games. I feel that way, yet I would not be inclined to go out and spend money thats not in my budget. Alot of people on this site already buy and put games into the system, those who dont probably do it for a reason (lack of funds). I doubt that would change just because of a point cap change. I am sure it may change a few peoples minds, but most of us here are CAGs. We have already witnessed that you would see alot of people turn away from goozex.

VTHodge:

I understand the arguments from people who felt their points were devalued based on recent trades, but I see no problem with new games being given higher caps as they are added to the system in the future.  I would like to see the point values for games alway be a close match for whatever the next best way to obtain a game is.  This will usually be the retail price for a new release, and the eBay/Amazon/EBGames used price for older games.

You forget that new games can be obtained for much cheaper then $60. You can often find new 360/PS3 games on eBay for less then $50 sealed. Craiglist is also another place you can get new games on the cheap. Its just not exceptable to be paying retail point worth or more then retail point worth (Wii) for a USED game.

I think everyone can agree on raising the point cap on LEs, CEs, and Bundles but raising the general point cap has no real advantages.

If you are new please read http://www.goozex.com/community/forums/t/20609.aspx Seb656
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Seb656:

You forget that new games can be obtained for much cheaper then $60. You can often find new 360/PS3 games on eBay for less then $50 sealed. Craiglist is also another place you can get new games on the cheap. Its just not exceptable to be paying retail point worth or more then retail point worth (Wii) for a USED game.

I think everyone can agree on raising the point cap on LEs, CEs, and Bundles but raising the general point cap has no real advantages.

 

 

Like you said, you can get games a lot cheaper on other sites instead of paying $60. I own Ratchet & Clank Future for PS3. Well, someone on CL was selling it for $30 new, so I picked it up and put it on goozex for a profit of 400 points, in hopes I can get another newer game or an older rare game with that money. I dont expect people to pay 1200 points tho for the game, even tho I have it new.  I expect them to pay 1000 points like I expect to pay 1000 points. I b

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