"Luckily for Wii owners, thats not a totally wild suggestion. Nintendo bought out Sega if IRC"
Well it is happening, but no SEGA was bought out by Sammy (a Japanese company well-known for their pachinko machines). Hence their crappy condition. Though there were rumors of Nintendo considering it shortly after SEGA quit manufacturing hardware.
"Sega did release a system during the PS/N64 era-the Saturn. Marketing wasn't Sega's strong suit back then... "
Actually, SEGA had very good advertising during the 16 bit generation (see SEGA Scream), though advertising for the Saturn was extremely weak. Bernie Stolar's (then SEGA of America pres.) five star policy really screwed the Saturn in the states too, but in Japan it did manage to outsell N64 and was considered the hardcore gamers machine over the PS1.
"I wish the DC was released at the same time as the PS and N64.... Man what a sight the gaming market would be today if Sega hadn't died shortly after the PS2 and XBOX "
It would have failed even worse, it would have costed more than the Neo Geo AES, which was already sky high.
" This was an amazing system, and in most cases the games looked better than anything the PS2 could throw out. "
This is true, the Dreamcast is actually more powerful than the PS2 due to bottlenecks, but mainly outperforms the PS2 in terms of lighting and textures, and also ease to program on. I have been a coder since I was 9 (in various languages, now 16), my cousin since he was 11 (now 28) we both agree by looking at system specs the Dreamcast is theoretically the most powerful machine, we just never saw it's full potential. I'll explain if somebody wants, as I have a decent summary lying around somewhere here.
"You all are forgetting the greatest fighting game of ALL time: Soul Calibur! "
I know this is opinion, but in terms of 3D fighting games, Virtua Fighter is the hardest and sports the deepest and most complex combat system.
"I thought it was the superior system for last gen but it didn’t sell that well."
It actually did sell okay. Over the course of roughly two years (3 in Japan) it sold roughly 11 million units worldwide, by comparison within that same amount of time the Gamecube had sold roughly 10 and the Xbox roughly 12 (all these numbers being rounded).
The main downfall was piracy causing low software sales (now affecting the PSP), Peter Moore blew the North American advertising budget of 120 million in the first 3 months as well, some people say EA support hurt SEGA not realizing that NFL 2K2 outsold Madden 2002 on PS2 (and that pretty much all the SEGA sports games were considered better than EA's by critics), and of course the PS2's DVD player (the PS2 itself wasn't a threat, pathetic library for the first year or so) the Matrix DVD actually outsold all launch games put together in Japan on PS2's launch day.
"they stopped making games in the u.s. territories but they still release dc games in japan and europe. "
There are no official releases in Europe anymore, though Drill is good quality, but still homebrew.
Wow! Great post. I think a lot of people forget that no one had DVD players when the PS2 launched. In fact many people opted to avoid the DC and a DVD player and just wait for the PS2 so they could get both.
BTLCJackBurton:Wow! Great post. I think a lot of people forget that no one had DVD players when the PS2 launched. In fact many people opted to avoid the DC and a DVD player and just wait for the PS2 so they could get both.
Thanks! Though I meant to say it would cost more than the Saturn, not the Neo Geo AES. Also, didn't explain the five star policy, it was a policy in place by SEGA of America president Bernie Stolar that only allowed games that SEGA felt would appeal to the western audience, leaving, you guessed it, the best RPGs and SHMUPs, and quite a few great fighting games. Up until FF7 there hadn't really been a smash hit RPG so, most thought they were just sort of niche here.