Troy Benedict Says I have been playing computer and
video games for most of my 32 years. Some of my earliest gaming
memories are of getting dropkicked by Princess Mariko at the end of
Karateka, and playing boatloads of Infocom and Eamon text-based
adventure games. I recall flying my pixilated snowspeeder at the seemly
infinite hordes of AT-AT walkers in the Star Wars: The Empire Strikes
Back for the Atari 2600, looking for their weakness - a single flashing
pixel. I remember the first time I saw a friend’s Nintendo
Entertainment System, and immediately fell in love with The Legend of
Zelda, Metroid, Super Mario Bros, and Contra.
There have been so
many great games that I’ve played during my lifelong “career” as a
gaming enthusiast. I could probably write endless, sappy articles about
all of my favorite games and moments throughout my life, but I will
spare you those details.
While I look back upon hundreds of
cherished games with fond memories, absolutely none of the games are as
enjoyable as they were during their prime.
I’ve read a lot of
blogs and posts on message boards from gaming enthusiasts claiming that
replaying a classic game was “just as good as I remember it!”
I
immediately think to myself, either that person is so caught up in the
excitement of nostalgia that they’re delusional, OR they’re outright
lying. There is NO way that any classic game lives up to its original
glory, and I’ll tell you why.
Let me clarify what I mean by
“classic games” before I get to far ahead of myself, as this term can
be very subjective depending on when you started playing video games.
When I talk about classic games, I’m referring to the games of the 80s
and early-to-mid 90s, when the PC and video game industry was still in
its infancy.
I remember how absolutely amazed I was when I took
my first steps as B.J. Blazkowicz in Wolfenstein 3-D or the thrill of
being genuinely frightened while playing Doom, when a maze-like
corridor in the Mars facility went dark and the sound of an approaching
Pinky Demon could be heard in the distance. I play these games today,
and am bored after a couple of levels.
I find it difficult to
sit down and play a classic game like Dragon Warrior or Phantasy Star
II, as I can immediately see how even the smallest changes over the
decades have made for some of the genre’s biggest improvements. You
weren’t always able to “try” out a new weapon or piece of equipment to
see how it affected your stats. Sometimes you weren’t even notified if
the item you were purchasing could be equipped by the character for
which you were buying it. Even random battle encounters are becoming a
thing of the past. I find these random encounters to insanely
frustrating today, maybe even more so now I did in the past, especially
when all you want to do is get to a checkpoint, and you run into that
one enemy group that kills you. Game over! The controller is thrown –
nerd rage achievement unlocked! It reminds me of that scene from Office
Space when all that Peter wants to do is get out of the office and
avoid Lumberg, and just as he’s finally logging off the network and
making his escape – BAM – Lumberg pops up and asks him to come in on
Saturday… oh, and Sunday, as well. I digress…
I have downloaded
a lot of classic Genesis, NES, and SNES games through the Wii’s Virtual
Console, and I’ll admit, I’ve probably played each game once or twice,
at the most. It’s good for a brief trip down memory lane, but I can’t
help but feel a little underwhelmed paying even $5 for a game that I
absolutely loved during its prime, and only honestly enjoy it for a
very short amount of time.
It might be a bit pessimistic to
think this way, but when I go back and revisit a classic game that I
grew up playing, part of me expects the game not to deliver like it did
back during its prime. In fact, I expect it to be less than impressive.
I’ll explain what I mean by that in a moment.
I’m not knocking what
many consider to be the forefathers of the gaming industry. If games
like Super Mario Bros, Doom, The Legend of Zelda, Kings Quest, Final
Fantasy, never existed, the current gaming industry might be a whole
lot different! These greatest games of their time should also be the
inspiration for newer better games.
If the pinnacle of gaming
stops with a single classic game, then the gaming industry has failed!
If there has never been a better side-scrolling action-platformer since
Contra’s release over 20 years ago, then we all might as well hang up
our controllers and find a new hobby.
Like all industries, what
makes the computer and video game industries so great and exciting is
that they’re constantly evolving and innovating. Evolution and
innovation in the industry is a necessity! Evolution and innovation is
the difference between something average and predictable, and something
fresh, exciting, and great!
Take the evolution of the
First-Person Shooter genre, for example. Wolfenstein 3-D was one of the
first games to gather popular and mainstream attention to the FPS
genre. It was Doom that incorporated that idea and functionality of
Wolf 3D, built upon it, and added multiplayer. Duke Nukem 3-D and Quake
added completely new technology – better, more complex level design,
smarter A.I., the ability to jump and look around, as well as stronger,
more efficient network code for larger multiplayer games. Half-Life
built upon those and other popular FPS games before its time, by
getting the player to really feel like they were in the game. Valve
used techniques in Half-Life, like scripted events and one of the best
game openings to an FPS game, to really immerse the player. While
Half-Life was still ultimately about shooting things, it also
introduced the idea of a more complex story to help carry the game
along. Half-Life wasn’t broken into levels either, the progression from
area to area in the game was smooth and rarely did the player see a
loading screen.
Today, the FPS genre is so completely different
than it was in the early 90s. Players now expect a certain level of
gradual innovation between game releases, or they’ll complain. And
rightfully so! Nobody wants to play the same game over and over,
especially with so much technology in our consoles and computers. More
modern FPS, Call of Duty 4: Modern Warfare and Killzone 2, almost play
like role playing games, where players are rewarded for playing more
and being more effective on the battlefield. The in-game character is
no longer created equally. There are more sophisticated level
progression – the more experienced a gamer becomes, the more deadly and
effective his character becomes in the game. There are new weapons made
available, better weapons upgrades, perks and skills, as well as
different classes of characters. Multiplayer games are more team-based
today, instead of the massive royal rumbles of yesteryear. Gamers are
working together to win, rather than simply being the lone wolf with
the highest kill count.
Halo 3 introduced one of the most
impressive stat tracking systems to ever grace a first person genre.
Not only could players see how effective they are over the course of
the game, but they could save, share, and replay online battles –
watching the multiplayer session from practically any angle, analyzing
where they went wrong, as if they were a football team studying the
strategies of other teams by watching replays of the game.
Frankly,
the leaps and bounds in technology is amazing, especially in the FPS
genre, and it’s still getting better. Sony’s MAG (Massive Action Game),
which comes out in early 2010, is pushing for multiplayer games of up
to 256 players. Modern Warfare 2 promises to deliver an even better
experience than the already fantastic COD4.
Hopefully, you can
see that when somebody says to me, “Wow! Doom is still as good as the
day I remember playing it!” I can’t help but feel sorry for them.
Either they’re just caught up in the comforting glow of nostalgia
(which will wear off, I promise) or they really haven’t played and
enjoyed any of the more current games.
You might be thinking,
you’re an idiot, Troy! There are so many classic games that are still
fun to play. Yes, this is true, I am an idiot, and there are still some
classics that hold up over the many years. These games have the feeling
of being “future-proofed”, to borrow a tech term. They hold up because
they have elements and features that are still popular in today’s
games. They were innovative for their time, and their innovation is
still recognized and respected even today. A game like Super Mario
World is one that I can go back and play over and over again, and still
get a lot of enjoyment. Perhaps, we can thank the Game Boy and Nintendo
DS for helping to keep a more simplified, 16-bit style of gaming
popular, even today. Super Mario World offered a lot of depth,
especially for completionists who could go back and try to collect all
of the hidden coins.
If a classic game is to survive and get the
attention of today’s gamers I feel that they have to meet two necessary
requirements: 1) the game has to be updated or re-tweeked with today’s
industry standards in mind and, 2) it has to somehow contain the spirit
of the original game without horribly mutating it into a completely
unrecognizable mess. This is very hard to do, and few have succeeded.
Pac-Man
Championship Edition is an example of a classic arcade game that was
able to update its look and feel, and still feel genuinely like Pac-Man.
I
also really enjoyed the new Space Invader’s Extreme -- although it’s
backwards E’s were a little to “XTREME!” for me – because it felt and
played like a mix of the original Space Invaders, with some of the more
modern arcade-style games Geometry Wars and Lumines. The audio and
visual flair, along with a very familiar gameplay style, made for a
very faithful modern update to a classic game.
More recently, I
really enjoyed revisiting my all-time favorite PC game, The Secret of
Monkey Island. A lot of time and effort went into completely
overhauling the original for the Special Edition release.
High-definition graphics, an improved musical score, a slightly
different interface, and full voiceovers for all of the game’s dialog.
There is even an option to immediately transition from the new Special
Edition version of the game to the classic 256-color version to see
just how things looked back in the very early 90s.
I hope you
enjoyed reading my thoughts as to why I believe that classic games
aren’t as good as we remember them being. It’s still safe to admire
those classics for being the forefathers of the great games we have
today, as well as thinking back fondly of playing them. But I
personally, can’t enjoy a classic game the same way I did during its
prime. Like I said before, innovation and evolution are necessary in
order for an industry to grow, and if people are still enjoying a
classic game like Doom over a modern game like Call of Duty 4, then
something is very wrong.
Great games should exist as inspirational
stepping stones for the brilliant minds behind new games: future games
designers, programmers, and video game visionaries. Great games,
classic or otherwise, should not be expected to stand the test of time.
I
encourage everybody to give me their thoughts on this article, as well
as your thoughts on classic games vs. modern titles. Do they hold up
for you? In your mind, are they better left remember, than replayed?
Original post on The Goozex Report