Mike Marks Says
It's hard to believe that 10 years ago this very instant, I was at my parents house, pouring over page after page of the Sega Dreamcast
magazine I had picked up. It wasn't my first game console, but it was
my first console purchase, which was an even bigger deal to me. I had
worked as a lifeguard all summer, and I honestly still remember walking
into Best Buy and seeing the Sonic Adventure demo running, and racing
back home to figure out if I could afford it. As my luck would have it,
I could, and on 9/9/1999 I walked out of there one happy guy. The best
part is, with 9/9/2009 quickly coming up, I'm still just as happy with
that purchase.
You can find a Dreamcast at many used game stores
now, and they're usually pretty cheap. So with the big 10-year
anniversary on the horizon, I figured some of you might want to see
what you missed out on and may need a little help. Most people are
aware of Shenmue, Space Channel 5 and the Sonic Adventure games
already, so I've decided to list the ones that you might have missed
when looking for the classics. Here's some of the more random titles
that still have a spot on my bookshelf.
Blue Stinger--Currently: 100 points
Blue
Stinger is an odd choice, I'll totally admit that. And because I have
to be honest, I'll also admit that I actually own a Blue Stinger
poster, and my band name in Rock Band is, in fact, Blue Stinger. This
game somehow burrowed deep within my brain, and has lived there since I
snagged it around Christmas time, 1999. It's a third person, survival
horror/action title, and it's got more flaws than I'd care to admit.
The cut scenes look wooden, the voice acting is awful and you run way
too slowly. But, even with all that said, it's an absolute blast. It's
a campy, sci-fi adventure set on an island, called "Dinosaur Island,"
that is enclosed in a blue bubble. Using a bunch of weapons found on
the island, Eliot G. Bilade (that's you!) and Dogs Bower (that's also
you!), will have to find out the mystery of Dinosaur Island, and help
out some of the folks they meet along the way. The plot and acting (or
lack thereof) is just so out there, you just can't stop playing. Every
enemy you kill starts showering you in golden coins, which you can use
at the vending machines to buy food and weapons.
And did I
mention there's a part where you have to fight the monsters while
dressed in a Santa suit? Because that's also there. So is the totally
random, and unnecessary, tie-in with the mega obscure "Pen Pen
Tricelon" Dreamcast game. And karate! You can karate chop, but only
after you put on karate clothes! At 100 points, you owe it to yourself
to give the game a shot. It's by no means perfect, but few games out
there capture that same feeling as watching a "good" B-Movie, and this
one (even if it wasn't trying to...) just nails it.
Cannon Spike--Currently: 550 points
Add
it to your queues, folks, because you'll want to have a spot in line if
and when this game comes up. The Dreamcast was home to the world's most
notorious shooter, Ikaruga, but before that there was Cannon Spike.
It's a 3-D, top down shooter, using a random collection of Capcom
characters. Pop the game in, and quickly select who you'd like to play
as. Arthur from Ghosts 'n Goblins, B.B. Hood from Darkstalkers, Cammy
or Charlie from Street Fighter, Mega Man, Shiba Shintaro from Three
Wonders, or newcomer Simone. Then you’re thrust into a random level.
The game cycles through four levels and eventually you'll battle your
way through all of them. Many of them use a different Capcom game as
the theme, and almost all of them mash multiple Capcom classics
together. Fight off "Evil Balrog" (known as Vega in the U.S.) on the
Resident Evil themed level, for instance. There's 10 different
difficulty levels, so replay value is through the roof (I still have
never beaten difficulty 7), and your sessions with the game are short
and sweet. Each level is all about the boss fights, which range from
mutant gorillas to giant mechs, and are usually done and over with in
under 5 minutes.
Cannon Spike supports two players, and is just
as fun with a friend. At first glance, it's your standard shooter,
where you're dodging huge sprays of bullets. But the addition of
special moves and melee combat adds more depth to it, as well as gives
you added incentive to play through as everyone, so you can see who
does what. It's a hard game to find because of it's late release in the
life cycle of the Dreamcast, but it's the type of game Goozex was made
for. Get your name on that list, because at some point, someone will
have a Dreamcast die, and they'll decide to part with this gem instead
of replacing the system.
Jet Grind Radio--Currently: 200 points
While
it is more than likely Jet Grind Radio is something you've already
heard of, I needed to make sure I put this on my list. This is my
favorite game for the system. On 9/9/09, I'll make sure to pop this in
and take a long trip around Shibuya-cho. This game excels on every
level. The soundtrack is phenomenal, the graphics are cutting edge (and
still look great) and the gameplay has that unique style Sega used to
be known for. Starting out as Beat, a member of the gang the GG's, you
go around town, spraying your gang tag over the tag of rival gangs.
Tagging is done by using the analog stick to match some cues on the
screen, a much more fun and intuitive way of doing things, when
compared to it's X-Box sequel, "Jet Set Radio Future." On top of that,
you can design the tags yourself. There is an editor in the game that
allows you to create your own artwork for the different sizes of tags
available. I put hours into this thing, and I still think it's awesome
when I load it up now. Shibuya-cho is covered in art that I actually
created.
The game deserves a lot of credit for the innovation it
brought with it at the time, and it's a shame JSRF didn't do too much
to continue innovating. That's why I gave it a spot on this list. While
I'm sure a lot of you have heard of the series, and almost anyone who
bought an original Xbox had JSRF thrown at them, I need to stress how
much better I feel this game is than it's successor. The simple ability
to create your own tags, and to actually do the spray painting with the
analog stick, just adds an unbelievable amount of charm to the title.
If you played JSRF, and liked it, but haven't tried this--add it to
your queue now.

MDK2--Currently: 100 points
This
is a game for those of you who want to be driven insane. One of the
hardest games I've ever played in my entire life, MDK2 manages to be
both controller-smashing frustrating and an amazingly hilarious
experience all at once. You play as three characters, alternating
levels as you progress. As space aliens threaten life in Canada, you'll
first take on the role of Kurt Hectic. He's a janitor, who has been
forced to fight the aliens, and is given a 'ribbon suit,' which allows
him to glide around platforms, and gives him a gun for an arm. The gun
can be a machine gun from distances, but when using Kurt's sniper mode,
is a pretty awesome sniper rifle. His levels are more about
platforming, and using the sniper rifle to hit switches that open
doors. Rounding out his arsenal are a whole slew of awesome gadgets to
help you destroy and distract your foes. Next up, you'll play as Max, a
robotic, cigar smoking dog with six legs. Remember what a big deal it
was when Halo introduced dual wielding weapons? Psh, Max was quadruple
wielding years earlier. Running on two legs, that left Max four that
could carry uzi's, pistols, shotguns and anything else he could get his
paws on. He has a jet-pack, which gets a little tedious at times when
you're running out of fuel, but overall was a blast. Max's levels were
straightforward and his firepower was heavy and fun. Finally, you'd get
Doc Hawkins, the scientist behind all of this. His levels are pretty
funny, and involve him collecting objects. The objects can then be
combined to create weapons, and a wide variety of other things the Doc
will need to get to his goal. It's much more puzzle oriented and slower
paced, but just as entertaining.
MDK2 was unique because it was
three games in one. There's 10 levels, each with 3 sub-levels involving
the above mentioned characters. The stories mesh together very well,
and it seemed everytime I was finishing a Kurt level, I vowed to never
play another Kurt level again...only to crave his sniper scope right
around the time a Doc level was almost done, making me really excited
to continue. The only downsides to this game were it's extreme
difficulty (I think I still have a save somewhere around level 9-B, a
level I haven't even come close to in recent years...), and the weird
control scheme. Moving is done using the buttons (Y is forwards, X and
B are strafing, and A is backwards), and that frees up the analog stick
to aim and move the camera. As unconventional and awkward as it sounds,
it really isn't too bad once you get a handle on it.
So there you
have it, my picks for some great games you could pop in to celebrate 10
years of the Dreamcast. I hope you've enjoyed my first column for The
Goozex Report, and don't hesitate to let me know what you thought of
it. Are these horrible picks? Think you deserve an apology for actually
trying Blue Stinger? Wondering what I'd do if I could make an MDK3? Mad
I didn't include "Fur Fighters," the one game on the brink of making
this list I had to cut? Contact me at mikexmarks@gmail.com, and let me know what you'd like to see in the future.
Original post on The Goozex Report